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Physics, A Technomage Primary Skill |
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Feb 25 2008, 10:51 PM
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QUOTE (Sorroth @ Feb 25 2008, 03:59 PM)  Even if it isn't reliant on a skill, I've never thought that paralysis being curable by eating something made much sense. You're paralysed! Do you telekinetically shove it down your own throat or something without using your hands or mouth? Because if you couldn't eat while paralysed, paralysis would basically be anorexia on crack. And besides, you can eat other herbs while paralyzed even in Lusternia.
This post has been edited by Distillation: Feb 25 2008, 10:51 PM
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-Shamarah/Maakhanst
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Feb 25 2008, 11:16 PM
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Being paralysed probably doesn't mean 100% paralysed though. People who've lost sensibility and motricity in their legs can still eat and drink. However, best not dwell on such trifles much longer or you'll get a headache. Anyway, I don't have much time to spend on ideas during the weekdays, but I came up with something for Crepuscular! (I'll make Aurora later!) Crepuscular - Redistribute air density to reveal the light's rays. Syntax: ACTIVATE CREPUSCULAR The physicist may now alter the air molecule distribution in his system in such a way as to allow diffraction: light will split into several brilliant columns of shifting twilight, seriously hampering his opponent's sight. While under the effect of crepuscular light, your enemies will be unable to find escape routes and will often see things which aren't there in reality. (An optical phenomenon that'll make you see other exits to the room--"There are exits leading: north, west, southeast." when in reality there's only one exit towards the up--and they'd also see completely different things on a GLANCE or LOOK than they normally would. For example, I'm fighting a space pirate, and putting this effect up would make them see their friend in a room instead of me. Lastly, it could also have the effect of slightly raising the chance for them to hit someone else instead of me. Works only on enemies.)If you can't see what these phenomena would look like, check these out: crepuscular, aurora, airglow. I just find light effects to be awesome!  Edit: adding another crepuscular image!
This post has been edited by Tzekelkan: Feb 25 2008, 11:28 PM
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Feb 26 2008, 01:21 AM
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QUOTE (Arizte @ Feb 26 2008, 02:11 AM)  Can the Physicist entirely control the distribution of the light so that it would only affect his enemies? Yes, that's how I saw it. If you read carefully my initial wall of text (i.e. first post), I've mentioned for each ability who it would work for/against. Though if it's too powerful, it could be changed to work on everyone, except the physicist; that way, not only would he be the first one targetted by his enemies in a group situation, but by his allies as well. Hmm, maybe I should make him a shield ability as well?  QUOTE (Arizte @ Feb 26 2008, 02:11 AM)  And will it provide a spectacular and enjoyable light-show for your allies? And lead to easy manipulation for the simple-minded? Most definitely!
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Feb 26 2008, 07:10 PM
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QUOTE (Tzekelkan @ Feb 25 2008, 07:21 PM)  Yes, that's how I saw it. If you read carefully my initial wall of text (i.e. first post), I've mentioned for each ability who it would work for/against. Though if it's too powerful, it could be changed to work on everyone, except the physicist; that way, not only would he be the first one targetted by his enemies in a group situation, but by his allies as well. Hmm, maybe I should make him a shield ability as well?  I like this! if you wanted to hurt your enemies, your friends gotta understand you may hurt them or you gotta work alone
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Feb 26 2008, 09:14 PM
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QUOTE (-Neil- @ Feb 26 2008, 08:10 PM)  I like this! if you wanted to hurt your enemies, your friends gotta understand you may hurt them
or you gotta work alone Actually, I did propose a few of the abilities to work like that: Adiabatic - it's a process, so you wouldn't be able to have the isothermal, isochoric or isobaric while the adiabatic is active; it reduces damage taken by a fixed percent to everyone in the room, even enemies. It's designed to work as a defense or as a [group] hunting ability, for those nasty supermobs. Curl - when you have a vector field active and you cast this, it increases both your enemies' and your allies' chance to trip when leaving the room by 33% or so. Airglow - reveals invisible people and shows what direction they leave in (you don't normall see this, even if you have an ability to detect invisible people). It reveals everyone--your enemies, your allies, yourself--and shows everyone when someone is leaving the room. I think such abilities add a lot of fun and "risk" to the game (what with you already being able to accidentally smack your friends on the head).
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Feb 26 2008, 10:49 PM
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QUOTE (Xandi @ Feb 26 2008, 11:44 PM)  Very impressive! Physics has been a little tricky for me to digest, but is still something that I find fascinating. But there are so many specializations within physics too... why not have specializations here as well?  Like thermal, quantum, the stuff that has to do with lights and mirrors, etc etc. I'd love that, actually. Though I'm not nearly knowledgeable enough in Physics (first year Applied Sciences) to come up with the specialisations... and I don't have that much time for it either!  I based this on Electromagnetism, Thermodynamics, Optics, and a teeny bit of Relativity and Nuclear Physics. Anyone's welcome to make suggestions and additions though!
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Feb 27 2008, 10:19 PM
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These names aren't that difficult though... could've been much worse, I assure you  And I'm sure they make a lot more sense than some names out there in other games... have you ever seen the Harmony skill in Lusternia? CODE You have gained the following abilities in Harmony: Ooshmun Sense those who move under the shroud of deceit. Lumuti Let your confidence grow with each breath you take. Chuphet Stand still and strong against attempts to move you. Ooshphet Let your feet travel like the fastest winds. Krakuti Burst the inflated egos of those who deserve it. Anguti Expand your ability to influence and debate others. Lumphet Let healing energies course through your body. Krakmun Drain the minds of those who seek to harm. Angphet Strengthen your body against harm. Regeneration Let your mantra vibrate through body, mind and heart. Akhooshlumang None will be able to see your inner being. Lummun Your mind has mastery over your body. Akhlum Surround yourself with a frosty chill. Chuuti Wrap yourself in the strength of the peaceful heart. Akhchukrakoosh Let karma take care of its own. Krakphet Your strikes will be filled with inner passions. Akhkrak Let the fire within burn away that which ails you. Angmun Protect the mind against harm. Akhang Metal responds favorably to your touch. Chumun Gird your mind against throughts that confuse. Akhchu Control that which attempts to bind you. Akhlumangchu Call upon the protection of the spirit within. Ooshuti Pierce the illusions that seek to trick you. Akhoosh Feel the wind empower and move you. Akhlumooshchu Banish the evil spirits that plague you. Akhangooshkrak Even death plays a part in the harmony of existence. AB HARMONY <ability> for more information on an ability. Though maybe I'm wrong, to me they look like random letter thrown together... However, I agree that the ab files and actual ability descriptions when you use them should be slightly less thick!
This post has been edited by Tzekelkan: Feb 27 2008, 10:19 PM
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Feb 28 2008, 06:27 AM
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QUOTE (Orion @ Feb 28 2008, 06:00 AM)  Oh gosh... why would anyone name ANY skill like that? Sometimes I feel like Lusternia tries to go WAY too far out of its way to be unique, and ends up just being... weird and unnecessarily convoluted. Don't judge a game on one skill now, it's just not fair. I don't know exactly how Harmony works, but it's about chanting mantra, which are passive effects. You can chant up to three mantras at a time, and they're of different types: oosh, phet, krak etc. They each have an equivalent, like "life", "earth" etc or whatever, but I don't know too much about it. Anyway, I can explain some of the names in the Physics skill if you want. Which ones seem too convoluted for you to remember?
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Feb 28 2008, 05:33 PM
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QUOTE (Orion @ Feb 28 2008, 12:00 AM)  Oh gosh... why would anyone name ANY skill like that? Sometimes I feel like Lusternia tries to go WAY too far out of its way to be unique, and ends up just being... weird and unnecessarily convoluted. We want to remember that the whole universe is involved here. perhaps the names aren't even human in origen.... You can never forget the presence of large numbers of aliens if the very form of the names is alien.
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Feb 28 2008, 05:39 PM
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QUOTE (Tzekelkan @ Feb 27 2008, 10:19 PM)  These names aren't that difficult though... could've been much worse, I assure you  And I'm sure they make a lot more sense than some names out there in other games... have you ever seen the Harmony skill in Lusternia? Though maybe I'm wrong, to me they look like random letter thrown together... However, I agree that the ab files and actual ability descriptions when you use them should be slightly less thick!  I'm told there is method to Harmony's madness. Apparently different syllables apply to different kinds of ability. I'm certainly not saying that that makes them easy to understand/remember. EDIT:Partially ninja'd
This post has been edited by Sorroth: Feb 28 2008, 05:41 PM
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</streamofconsciousness>
I'm Faethyr/Ytraelux, from Lusternia.
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