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> Pyroweaponry
Distillation
post Mar 2 2008, 05:37 AM
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I've always thought there should be a fire-based offensive skillset in the IRE games (Illumination doesn't count, it's wimpy and defensive) so this is my idea of a skillset revolving around stacking damage through fiery abilities along with some salvestacking. There's probably room for some more abilities and I guess that's what the forums are for, eh? Feel free to suggest them if you have them.

Anyway, the general idea for how the skillset would kill would be by either stacking large amounts of damage with the dousings/room effects/immolate/whip or to build up flame levels/limb damage in preparation for a fully charged risingheat leading to a boilblood.

CODE
Pyroweaponry
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Chemistry           Create deadly chemicals.
Enflame             Ignite your whip.
Orange              A mixture of speed and damage.
Red                 Sacrifice speed for damage.
Yellow              Sacrifice damage for speed.
Blue                A highly specialized style.
GasolineDouse       Make them catch on fire easily.
ChemicalXDouse      Make that fire burn without mercy.
ChemicalYDouse      Make fires on them burn faster.
ChemicalZDouse      Make them more susceptible to fire.
Firewall            Ignite a wall of flames.
Fireburst           Create a controlled, timed burst of flame.
Flamebroil          Create spontaneous, erratic bursts of flame.
Smokescreen         Make it difficult to see or leave.
Temper              Flames cannot harm you!
Fan                 Make their suffering more intense.
Burn                Mutilate their limbs with horrific burns.
Disfigure           Distort their face with flames.
Immolate            Damage everyone, including yourself.
FlamingEmbrace      None can escape the embrace of your whip.
RisingHeat          Build up heat for devastating blows.
WhipStab            Impale an unfortunate victim upon your whip.
BoilBlood           Kill them by heating their very blood.


Chemistry:
You can concoct various ingredients into different chemicals for use on your opponents. I'm not really sure how this one should work yet, you'll have to use different commodities to make chemicals. I also don't have names for the chemicals yet apart from obviously gasoline, so I've named them things like Chemical X, Y, and Z (no relation to the Powerpuff Girls).

Enflame:
Syntax: ENFLAME <whip>
WHIP <target>
Damage type: 100% Fire
A particular concoction of chemicals can be rubbed on a whip specially designed for this purpose and ignited, and the whip will stay aflame for an incredible amount of time (an IG month). Unlucky victims can then be struck with the whip, which will deal fire damage in its entirety. Whip damage is not reliant on the stats of the weapon, but rather on the color of the flame (see below). Whips enflamed in this manner do not miss. Whips can target a limb to do limb damage. Nanites are unable to survive in the hostile burning environment of a whip.

Orange:
Syntax: POUR GASOLINE ON <whip>
Damage: medium
Speed: medium
The default color of a whip is orange, which is created by pouring gasoline on it and will deal a medium amount of speed and damage.

Red:
Syntax: POUR CHEMICAL X ON <whip>
Damage: high
Speed: low
blah blah blah

Yellow:
Syntax: POUR CHEMICAL Y ON <whip>
Damage: low
Speed: high
blah blah blah

Blue:
Syntax: POUR CHEMICAL Z ON <whip>
Damage: low
Speed: low
Special: has a chance of causing prone + stun, chance rises with celerity and is 100% at a certain amount of celerity

GasolineDouse:
Syntax: DOUSE <target> WITH GASOLINE
Dousing a target with gasoline will cause them to burst into flame the next time they are hit with fire damage. While doused with gasoline, being on fire cannot be cured. Like all chemical dousings, gasoline is uncurable and expires on its own after 15-20 seconds or something like that (subject to change).

ChemicalXDouse:
Syntax: DOUSE <target> WITH CHEMICAL X
Flames love Chemical X, and it is excellent for making a flame stronger. Being on fire does more damage to a target that has been doused in Chemical X.

ChemicalYDouse:
Syntax: DOUSE <target> WITH CHEMICAL Y
A coating of chemical Y makes flames burn more quickly. The damage from being on fire ticks more rapidly (twice as fast?) while covered in chemical Y.

ChemicalZDouse:
Syntax: DOUSE <target> WITH CHEMICAL Z
Dousing a target with Chemical Z will give them the equivalent of a level 2 vulnerability to fire (or, if they have resistance to fire, it will strip that resistance by two levels, or whatever).

Firewall:
Syntax: LIGHT FIREWALL <direction>
Spraying the ground with gasoline and igniting it properly can cause a massive wall of flames to erupt in a particular direction, scorching any enemies that pass through and setting them on fire.
(I was going to require you to spray gasoline on the ground first like with some of the other room-based stuff, but this isn't a powerful enough ability to warrant that.)

Fireburst:
SPRAY CHEMICAL X AT GROUND <delay>
LIGHT GROUND
SPRAY AND LIGHT CHEMICAL X
Chemical X is controllable enough as a substance that it is possible to delay its ignition by a desired amount of time by carefully spraying the proper amount of it. When lit, it will damage all enemies in the room after that amount of time. You can't put multiple applications of chemical X on the ground at a time.
Having a sufficiently high celerity will allow you to spray and light at the same time for the same balance as only one (though I don't know how much celerity it should be).

Flamebroil:
SPRAY CHEMICAL Y AT GROUND
LIGHT GROUND
SPRAY AND LIGHT CHEMICAL Y
Chemical Y has extremely erratic effects on flames. Spraying it at the ground and lighting it will cause it to be harmless most of the tim but occasionally engulf your enemies passively in flames, randomly lighting them on fire every 6-10 seconds (to make it difficult to time things with). Expires after one minute. There is a significant random factor to the damage.
Having a sufficiently high celerity will allow you to spray and light at the same time for the same balance as only one (though I don't know how much celerity it should be).

Smokescreen:
Syntax: SPRAY CHEMICAL Z AT GROUND
LIGHT GROUND
SPRAY AND LIGHT CHEMICAL Z
By spraying chemical Z at the ground and lighting it, a smokescreen will engulf the room. Everyone but you and other Pyroweaponry users will have a slightly increased chance to miss, be unable to see the exits, and have a chance to stumble around in the smoke upon trying to leave. Expires after one minute.
Having a sufficiently high celerity will allow you to spray and light at the same time for the same balance as only one (though I don't know how much celerity it should be).

Temper:
Syntax: TEMPER
Your intimate knowledge of the ways of the fire will allow you to fireproof yourself, granting yourself a level 2

resistance to heat damage.

Fan:
Syntax: FAN FLAMES ON <target>
Fanning the flames on a target will make them hotter and more intense. Flames begin as orange and can become yellow, white, and blue. The colors have the following effects, and each has the effects of all the ones before it:
Orange: as normal in most other IRE games, though perhaps slightly more damage
Yellow: increased damage, also causes some asphyxiation damage from the smoke, allows for burns (see later)
White: further increased damage, occasionally causes slickness by causing immense amounts of sweat from the sweltering heat
Blue: even further increased damage, gives salves a random chance to evaporate upon contact with the skin and have no effect
Curing the flames will require a mending salve (or equivalent) for each level; so it takes one application to go from blue to white, then from white to yellow, then yellow to orange, then orange to cured.
Extremely (and I mean extremely) high celerity will give a chance to advance by two colors instead of one.

Burn:
Syntax: BURN <limb> OF <target>
You can use your whip to create serious burns on one limb of a target. If this limb was unhurt, it will become broken; if it was broken, it will become mutilated; if it was mutilated, it will become mangled. The target must be engulfed in at least yellow flames for this to work.

Disfigure:
Syntax: DISFIGURE <target>
You can unleash a disfiguring blast of flame at a target, mutilating their face so horribly that it will cause disloyalty in their normally loyal entourage. This is cured by applying mending to the head.

Immolate:
Syntax: IMMOLATE
QUENCH
You can immolate yourself in flames. This will deal damage passively to everyone in your engaged group, including yourself. You will take slightly less damage than the others, however.

FlamingEmbrace:
Syntax: FLAMINGEMBRACE <target>
Your mastery of your whip has progressed to the point where you can control it well enough to coil it tightly around your opponent, forcing them to writhe free in order to move. Provided that your whip is enflamed, they will take small continuous amounts of damage until they writhe free.

RisingHeat:
Syntax: CHARGE HEAT
UNLEASH HEAT UPON <target>
Through elaborate maneuvers of your whip, you can charge up a tremendous amount of heat in it that can be unleashed upon your target. While charging heat, you must focus intensely upon the intricate maneuver and performing any other action will cancel it, as will being paralysed, webbed, etc. Unleashing the heat will do a percentage of the unlucky target's health depending on how long you have been charging it:
6 seconds charging will do 40% health
4 seconds charging will do 30% health
2 seconds charging will do 20% health
Less than 2 seconds charging will have no effect

WhipStab:
Syntax: WHIPSTAB <target>
SURGE <target>
Your whip can impale itself in the chest of a target who is on fire. This cannot be writhed out of but will end automatically if the fire on your target is extinguished at any point. While the target is stabbed in this manner, they will take damage periodically. For obvious reasons, you cannot whip with your whip while doing this but you can send a surge of flame along it, which will function essentially the same. Attempting to leave the room while whipstabbed will cause a two second delay and a bit of damage as the whip snaps free.

BoilBlood:
Syntax: BOIL BLOOD OF <target>
If a target is impaled on your whip, you can send a devastating rush of heat along your whip to boil the very blood in their arteries and veins. If they are also below 50% of their health, this will kill them instantly.


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-Shamarah/Maakhanst
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Hallen
post Mar 2 2008, 06:53 AM
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I am filled with joy at the prospect of a firewhip.
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Arizte
post Mar 2 2008, 06:54 AM
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I was going to say that Temper should not make you invulnerable, but you've got that down in the verbose description. So good.

The question I have is: how do you make fire burn faster? I know how it would work in-game, but wouldn't raising the burn speed of a flame (Chemical Y) just make its temperature rise? (Chemical Z)

ETA: Only whips here?

This post has been edited by Arizte: Mar 2 2008, 06:55 AM


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Distillation
post Mar 2 2008, 01:21 PM
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This is scifi and these are futuristically advanced chemicals, you can just insert the technobabble explanation of your choice really tongue.gif

Why whips? Because whips are awesome.

This post has been edited by Distillation: Mar 2 2008, 01:22 PM


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Tzekelkan
post Mar 2 2008, 01:32 PM
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I really like the fact that you're using Chemicals and not just random magical explanations on how you can create fire out of thin air (really thin, I'd imagine, on some planets).

However, the skill is mostly about dealing damage and Anansi said on his skills thread that something like that would be frustrating to fight against; particularly since health potions will heal you over time. Though I can't say much about its combat utility, I assume you're better suited to speak about that than I.

Nevertheless, I very much like the concept and the flame colour changing thing, it's the way of ScienceTM! Oh, and whips are indeed awesome, especially when ablaze.

Edit: though I don't really see how you'd impale someone on a whip. confused.gif

This post has been edited by Tzekelkan: Mar 2 2008, 01:33 PM


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Distillation
post Mar 2 2008, 01:36 PM
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No, no. Anansi was saying there that classes that fight entirely by typing CAST DAMAGE AT TARGET x1000 are boring, which I agree entirely with. That would be like if this class fought by just typing WHIP TARGET x1000. The whip alone wouldn't do enough damage to kill the vast majority of people, though; you'd have to strategically use the dousings and passives and abilities like burn and fan and risingheat in order to keep people down and stack enough damage to kill them. The point of this little exercise for me was to make a class that revolves around damagekills that doesn't just spam the same skill repeatedly until the opponent dies. wink.gif Besides, this class does have an instantkill.

And I figured the whip would kind of stab itself into their chest.


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Tzekelkan
post Mar 2 2008, 01:40 PM
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Oooh, I like the lack of instakills. And after you've explained it, it seems a lot better and awesome to fight against. I have just one relevant question to ask though:

What would a user of Pyroweaponry be called? Pyroweaponist? Pyroweaponsmaster? Pyroman-at-arms? mellow.gif

Edit: oh, and the whip-stabbing-in-their-chest-equals-impalement doesn't convince me tongue.gif

Edit: I totally misread what you were saying, I reread your proposition and your post and it does have an instakill. Kind of easy to pull of though, don't you think? :/

This post has been edited by Tzekelkan: Mar 2 2008, 01:49 PM


--------------------
FFR = For Future Release
-----
Required Reading: < Development History | Combat | Skill System | The Tears | Skill Design >
Important Info: < Orgs (No Guilds) | Space Desc & Movement | Ship Damage & Availability | Gods | Traits | No Landing >
Release Related: < Initial Size | Test Stages >
-----
Approved Ideas: < Physics Skill (Mine) | Biomerge Skill | Empathy Skill | Quitting >
Other Ideas: < SpecOps Skill (Mine) | Tobacco | Ship Personalities | Telepathy Skill >
-----
Creative Corner: < Building (JavaLC) | Metals | Needed Skills | Minigames | Afflictions | Traits >
Heavy Reading: < Nature of the SciFi (Official) | Relative Motion | Complexity vs. Uniformity | History and Culture >
-----
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Necromancer
post Mar 2 2008, 01:41 PM
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How in blazes (haha pun) does a whip implae someone? Otherwise, beautiful.


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Distillation
post Mar 2 2008, 05:11 PM
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QUOTE (Tzekelkan @ Mar 2 2008, 08:40 AM) *
Edit: I totally misread what you were saying, I reread your proposition and your post and it does have an instakill. Kind of easy to pull of though, don't you think? :/


It's really hard to know that kind of thing without having damage formulas for the actual skills! I just threw it in there because it seemed like a neat idea. Depending on how much damage the different skills do, it could easily be overpowered, balanced, or underpowered.


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Arizte
post Mar 3 2008, 03:05 AM
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Maybe instead of impaling with your whip (hilt?) FlamingEmbrace would work similarly? As in, the Surge will work in conjunction and have the same effects.

They will be called Pyros. wink.gif


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Feli
post Mar 3 2008, 10:10 PM
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Really cool skill. I like the versatility in it. Great job!

Please make this a Mutant/Technomage Secondary Skill.


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Caedmon
post Jun 28 2008, 11:45 PM
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An alternative to WhipStab

WhipStrangle:
Syntax: WHIPSTRANGLE <target>
SURGE <target>
You wrap your whip around the throat of your victim. This cannot be writhed out of but will end automatically if the fire on your target is extinguished at any point. While the target is stabbed in this manner, they will take damage periodically. For obvious reasons, you cannot whip with your whip while doing this but you can send a surge of flame along it, which will function essentially the same. Attempting to leave the room while whipstabbed will cause a two second delay and a bit of damage as the whip snaps free. Likely to cause a hinderance to breathing. If the whip is left around the victims neck for an extended period of time the victim's head will no longer be attached to his body.


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