Hymn, Chorus and Choir would re-apply the afflictions being sung every 18 seconds. Anything with * is a singing aff, anything with ** is one and has a helpfile. I haven't included many afflictions for the singing skills, since I don't know what's coming, but some are there as an example. I'm sure there will be plenty of sobbing over this one. Support skill for priesty-beasties, or mutants who are slightly more, uh, pious than others. Inspired by a great deal of alcohol and that nice Jehovah's witness lady who was trying to save my wretched soul from drinking at 7 in the morning because it was still dark. Yes, I could make it more technologically involved, but go fuck yourself. I don't see why priests need to carry about magic repentance machines and jet packs to SPREAD THE WORD OF THEIR PARTICULAR LORD. Left mostly open to interpretation of "which faith". Now that I think about it, pretty much everything I write has some sort of Christian-tastic reference in there.
CODE
Flight - Take to the skies.
Chant - Chant a mantra to your Deity.
*Fear - Make them repent.
Shield - Cover yourself.
Abduction - Reach out and kidnap someone.
Flame - Fire is the great purifaction agent.
**Banish - Banish another from the Light.
Aura - A mark of favor.
*Stupidity - Slow the thoughts of another.
Bless - Bestow the blessing of your Deity.
**Bleed - Shed their blood.
Absolution - Pray for forgiveness.
Condemn - Condemn another to suffer.
Preach - Tell of the glory of your Deity.
Swoop - Death from above.
*Fast - They should know austerity.
Chorus - Sing of that which was, is and will be.
Communion - Commune with your Divinity.
Clash - Cast down the prophets of false faith.
Travel - A wing and a prayer.
Witness - Force another to bear witness to the glory.
Brimstone - This shall be the portion of their cup.
Piety - And you shall want not.
Barrage - Hundreds of pinprick assaults.
Matyr - Death as an honored matyr.
Break - Break another upon your knee.
Judgement - They will be found wanting.
Choir - Sing the praises.
Ascension - Transcend this mortal form.
Flight
FLY
LAND
Your faith allows you to manifest a form of wings appropriate to your Deity. (Singularity crazies might end up with a gigantic set of cogs and pulleys, some of the more orthodox might end up with white feathers, etc.)
Chant
FAITH CHANT (affliction) (target)
END CHANT
It is far more terrible to make another suffer for the purification of their own selves than mere sadism. You may afflict them by drawing the power of your Divinity down and directing it as a purifying agent. As you
work your way through the hymnals, you will afflict them repeatedly. (One affliction.)
Shield
FAITH SHIELD SELF
Cause your faith to manifest in a shield, defending you from the outside world while refreshing your spirit. (Shield tattoo/circle/pentagram, level 2 mana regen while active. No hostiles, obviously, broken the way regular shields are.)
Abduction
FAITH ABDUCT (target)
FAITH DROP (target)
While airborne, you may swoop down and latch onto another. Note that they are not likely to take kindly to releasing them above ground; a concussion is unlikely to make you friends. (Drop them while flying concusses, knockdown, damage.)
Flame
FAITH FLAME (target)
Gift one of the faithful. or even a heretic with the hallowed touch. Those foolish enough to attempt to refuse to refining touch of the flames will find it extremely hard to put out. (Burning. 75% chance for cure for burning to fail.)
Paedophilia
FAITH MOLEST (small child)
Your Divine one said nothing about the innocent. They really need to learn sometimes, and who cares if the actions of the few spoil that of the many? At least that way Anansi and other pseudointellectuals always have something to whinge about.
Aura
FAITH AURA
Manifest faith to protect you from the slings and arrows of those who wish to silence you and your preaching. (5% damage reduction.)
Bless
FAITH BLESSING (target)
Bestow a blessing upon another, gifting them with a mark of favor. (+1 con, +1 int for a day of gametime.)
Absolution
FAITH ABSOLUTION
Request absolution for your crimes and the purification of your self from the results of those. Your Deity is unlikely to answer these requests regularly; the crucible of life was meant to improve you, without faith as a crutch. (3 random afflictions cured, 2 seconds balance. Only done every minute.)
Condemn
FAITH CONDEMN (target)
Sometimes a heretic must be judged. Scourging another with your faith is likely to encourage them to do much, much better as the lash bleeds them. (Damage, bleeding.)
Preach
FAITH PREACH (target)
Drain away the mental resistance of another to the True Source by preaching in their name of the Truth of the Universe. (Mana drain.)
Swoop
FAITH SWOOP (target)
Drive yourself into another from a great height. (Stun, damage, knockdown for both of you, move one room in a random direction.)
Chorus
FAITH CHORUS (target) (affliction) (affliction)
Weave two praises at once to affect another.
Communion
FAITH COMMUNION
Communing with your deity will restore your bodily health, that you may continue their desires. (25% of maxhealth restored, max use every 45 seconds, free balance.)
Clash
FAITH CLASH (target)
If another is in the sky with you, drive them to the ground. (Swoop, but for airborne targets. No room movement.)
Travel
FAITH TRAVEL (target)
If you are on the same planet as your target, wing your way through the skies to them with your faith as a guide. (Teleport, basically. 10 seconds of FLYING FREE AS A BIRD AT SUPERSONIC SPEEDS BECAUSE FAITH MAKES EVERYTHING POSSIBLE and you appear. If they're outside, that is. Only solution to avoiding this is to get inside.)
Witness
FAITH WITNESS (target) (direction)
The glory of your Ruler is a hard thing to bear. (stun target, teleport one room if given a direction.)
Brimstone
FAITH BRIMSTONE
Cause the purifying flames to rain down in a location. This is not actual burning sulfur, rather a sticky protocompound composed entirely of manifestations from the immaterial world. (Random chance of anyone but you to catch fire in the room.)
Piety
FAITH PIETY
While this ritual is active you'll want and need for nothing. (Lasts one game day, no need to eat, level 1 health/mana regen.)
Barrage
FAITH BARRAGE (target)
Fling many, many tiny manifestations of your faith at a blasphemer from your wings, shredding his skin. (Lots of bleeding. No damage, but *lots* of bleeding.)
Matyr
FAITH MATYR
On death, you will be incinerated in a burst of holy fire. (Big fire damage to anyone in the room with you when you die.)
Break
FAITH BREAK (target)
Cast down the unbelievers. If someone is upon the ground and bound, take them to the air and break them upon your knee. If someone is in the air, they must be significantly weakened. (Instakill. If airborne, less than 25% health and you can kill them instantly. On the ground, you need 12 seconds setup time, they need to be knocked over and bound.)
Judgement
FAITH JUDGEMENT (target)
If someone is too weak of mind to continue on, judge them of their crimes there and then. Suffer not the weak to live. (Less than 50% mana? Die, bastard.)
Choir
FAITH CHORUS (target) (affliction) (affliction) (affliction)
Weave an entire choir's worth of hymns and praises to your deity.
Ascension
FAITH PASS
FAITH ASCENSION.
Upon death you will remain as a spirit, not yet ready to move on until your tasks are complete. You will slowly reform your own body while roaming the land as an incorporeal being. If your work in an area is done, you may choose to pass on. Should this be activated rather than used as a natural part of death in the heat of combat, you'll return with no loss to continue the fight. (passive. ON death, character loses 90% of regular exp, wanders, resurrects after 15 seconds. If someone has a GOOD whack of celerity, and uses ascension no exp loss, no def loss - on death they just stand back up, full mana and health and keep on fighting, no reform time, half rounded up of previous defences.)
Banish*
Sometimes they must know what they are missing before they can miss it. A
hymn of this nature will disallow another contact with your hallowed person
and manifestations of your faith. (Extra flame damage, unable to hit you
until cured.)
Bleed*
Purge them of their uncleanliness. This will slowly build if they do not
find a way to halt the purging until they are completely clean and free of
their trepasses. (Bleeding, 5% of their maxhealth, adds half again to the
percentage of bleeding every bleed message until cured.)
This post has been edited by Yrael: Mar 22 2008, 11:40 AM