IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Mutations
Kunin
post Sep 14 2008, 08:12 PM
Post #1


Producer
********************

Group: Administrators
Posts: 8,388,607
Joined: 24-January 08
Member No.: 2



I believe the original idea came from Yrael, but here is one of the primary mutant skills we're working on. Feel free to add your own ideas for new abilities!

Three abilities for each category of differing levels. Each ability costs "points" which are gained with ranks in the main ability "DNA Manipulation". Each rank, of 15, gives one manipulation point which is required to activate the abilities. Point requirements for each ability are based the level of the ability, on average between 1-3 points. This allows the player to choose different abilities to have active at any one time, but with an overall strength limit.

General

DNA Manipulations

* Syntax: MUTATION <mutation> ACTIVATE/DEACTIVATE
* Allows user to activate the various abilities in Mutations.
* 15 Ranks, each rank grants one manipulation point.

Arms

Claws

* Syntax: MUTATION CLAWS ACTIVATE
* Grants claws as a melee weapon, REND <target>.
* Mutation Points: 2
* Works with venom sacs, max 50%
* 5 Ranks, each rank increases to hit and damage.

Club

* Syntax: MUTATION CLUB ACTIVATE
* Grants turns forearm into a club, CLUB <target>.
* Always targets head, can give knockdown/blackout/concussion depending on rank (random) and target head level.
* Mutation Points: 3
* Works with venom sacs, max 35%
* 5 Ranks, each rank increases to hit and damage.

Mucus

* Syntax: MUTATION MUCUS ACTIVATE
* Produce large amounts of a thick mucus, GLOB <target>.
* Webs target, time increases with rank.
* Mutation Points: 3
* Works with venom sacs, max 15%
* 3 Ranks, each rank increases to hit and length.

Head

Headbutt

* Syntax: MUTATION HEAD ACTIVATE
* Thicken the forehead, HEADBUTT <target>.
* Always targets head, does low damage. small chance of timed blind, low balance time(one sec, damage is really low), can be done if arms are off balance.
* Mutation Points: 1
* 3 Ranks, each rank increases to hit and damage.

Antennae

* Syntax: MUTATION ANTENNAE ACTIVATE
* Grow antennae, SENSE <target>.
* Allows you to sense the location of a player (room name)
* Mutation Points: 2
* 5 Ranks, each rank increases range player can be away (starts with 20 room radius, rank 3 same planet, rank 5 anywhere). At rank 3 tells you what area they are in, rank 5 what planet and area in addition to room name.

Back

Wings

* Syntax: MUTATION WINGS ACTIVATE
* Grow wings, allows FLY.
* Mutation Points: 2
* 3 Ranks, each rank increases max flying elevation (1-3).

Tentacles

* Syntax: MUTATION TENTACLES ACTIVATE
* Grow large tentacles out of your back, GRAB <target>.
* Holds a player in melee combat with you, must WRITHE to get out. They can still function as normal, but cannot run or retreat. Can only hold one person at a time.
* Tentacles can also be broken via damage (more damage you take the higher chance they release), but taking damage releases toxins in the tentacles causing minor damage and if you have sacs a chance of releasing venoms.
* Works with venom sacs, max 15% per hit.
* Mutation Points: 3
* 5 Ranks, each rank increases the writhe time and damage required to break them.

Internals

Supercharged Liver

* Syntax: MUTATION LIVER ACTIVATE
* Put your liver into overdrive, giving a chance of ignoring blood borne afflictions.
* Mutation Points: 3
* 5 Ranks, each rank grants 3% chance

Rib Web

* Syntax: MUTATION RIBS ACTIVATE
* Restructure your ribs to reduce damage. Grants damage resistance 2% for blunt and pierce, 1% for cutting.
* Mutation Points: 3
* 5 Ranks, each rank increases blunt/pierce by 2% and cutting by 1%.

Reflexes

* Syntax: MUTATION REFLEXES ACTIVATE
* Increases balance speed.
* Mutation Points: 4
* 4 Ranks, each rank gives 0.5% balance bonus, and increases dodge by 1%.

Strength

* Syntax: MUTATION STRENGTH ACTIVATE
* Increases strength.
* Mutation Points: 4
* 4 Ranks, each rank grants increases str by <not saying> and gives a <not saying>% str damage bonus.

Venom Sacs

* Syntax: MUTATION SACS ACTIVATE
* Gives venom chances to various abilities.
* Mutation Points: 5
* 5 Ranks, each rank grants more possible venoms, all randomly used.

Skin

Thick Skin

* Syntax: MUTATION SKIN ACTIVATE
* Thicken skin, gaining minor damage resistance.
* Mutation Points: 1
* 3 Ranks, each rank grants 1% resistance to physical damage. At rank 3 also lowers bleeding by 5%.

Worm

* Syntax: MUTATION WORM ACTIVATE
* Generate your own parasites to siphon your enemies healing powers. INFECT <target>.
* Affliction, lowers the effect of all healing (health/mana/etc) pills/potions they use.
* Mutation Points: 2
* 3 Ranks, each rank increases the amount they lower the effect by, at rank 3 you gain 25% of what the worm lowered. IE if they heal for 100 health, and the worm reduces that by 40 then you gain 10.

Shift

* Syntax: MUTATION SHIFT ACTIVATE
* Gives you a chance to walk through barriers.
* Mutation Points: 2
* 4 Ranks, each rank grants 20% chance to ignore walls/blocking/etc.


--------------------
Shortly after first contact, humans felt immensely compelled to call them "buggers", and Robert A. Heinlein books suffered a brief surge in popularity.
- Karol Salieri, A Brief History of Human Culture - Or Lack Thereof
Go to the top of the page
 
+Quote Post
Cubey
post Sep 14 2008, 10:18 PM
Post #2


Advanced Member
***

Group: Member
Posts: 385
Joined: 8-February 08
Member No.: 223



Looks nifty. Tentacles, hmm? The Earth is no more, but maybe perchance there are some Japanese schoolgirls out there somewhere?

Mutations I suggest: poison spit (blinds the enemy), cancerous growth (increases regeneration), eye beams. Okay, I jest in the last case. Everybody hates Cyclops anyway.

This post has been edited by Cubey: Sep 14 2008, 10:20 PM


--------------------
"Preacher always said to me, if you can't do something smart, you do something right."
Jayne Cobb, Serenity

"Believe in yourself. Not you, who believes in me. Not me, who believes in you. Believe in you, who believes in yourself!"
Kamina, Tengen Toppa Gurren Lagann

"It just isn't my style."
Adell, Disgaea 2
Go to the top of the page
 
+Quote Post
Xinael
post Sep 15 2008, 04:54 AM
Post #3


Advanced Member
***

Group: Member
Posts: 323
Joined: 4-March 08
From: The Uck
Member No.: 351



If word gets out that there're tentacles going, they'll come.

Also, I think eye beams are a bit more plausible than magical healing cancer.
Go to the top of the page
 
+Quote Post
Cubey
post Sep 15 2008, 07:30 AM
Post #4


Advanced Member
***

Group: Member
Posts: 385
Joined: 8-February 08
Member No.: 223



It doesn't heal you per se. Only that damaged tissue gets replaced by the cancerous cells really quickly. The effect is more Bioshock than Wolverine.


--------------------
"Preacher always said to me, if you can't do something smart, you do something right."
Jayne Cobb, Serenity

"Believe in yourself. Not you, who believes in me. Not me, who believes in you. Believe in you, who believes in yourself!"
Kamina, Tengen Toppa Gurren Lagann

"It just isn't my style."
Adell, Disgaea 2
Go to the top of the page
 
+Quote Post
Hiinst
post Sep 27 2008, 05:56 PM
Post #5


Member
**

Group: Member
Posts: 23
Joined: 24-August 08
Member No.: 476



idea for cancer ability:
How about a static ability that dramatically lowers max health but adds regeneration?

rank............%Health reduction..........regeneration/second
1.................x..................................1y
2.................2(x-1x/9)...........................1.5y
3.................3(x-2x/9)...........................2y
4.................4(x-3x/9)...........................2.5y
5.................5(x-4x/9)...........................3y
6.................6(x-5x/9)...........................3.5y
7.................7(x-6x/9)...........................4y
8.................8(x-7x/9)...........................4.5y
9.................9(x-8x/9)...........................5y
10...............10(x-x)=0......................5.5y
bah...ALGEBRA...52.gif

This post has been edited by Hiinst: Sep 27 2008, 06:25 PM


--------------------
If You Don't Know...
What You Mean...
How Can You Mean...
What You Say.

Before You Say...
What You Think...
Think...
What To Say.
Go to the top of the page
 
+Quote Post
Fyra
post Oct 6 2008, 09:54 AM
Post #6


Member
**

Group: Member
Posts: 15
Joined: 6-February 08
Member No.: 147



When the iron curtain was up, the western world discovered penicillin. One of the most important medical advances of that century (possibly -the- most important ever).

On the other side of the curtain though, this discovery was not made. Research went down a very different path, at least for a while. They experimented with infecting sick people with non-lethal viruses. The idea being either that the virus would either attack the cause of the main sickness? Or perhaps stimulate a non-localised response from the body's immune system (this seems more likely. Its been a long time and I don't remember the details).

They actually did have some success with it. Certainly nothing like antibiotics, and so the research was dropped once they caught up with the rest of the world.

And then in recent years, some scientists have had success in using the influenza virus against one of the modern, more serious diseases. Again, I am hazy on the details, but it is either a form of cancer or diabetes (cancer being the more likely of the two).

Anyhow, in a game full of some pretty cool sciency stuff, perhaps this concept could have a place. Since virus-development is very similar science to dna manipulation and this thread is already talking about using things like cancer in a positive way, I posted it here rather than in a new thread.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 11th September 2010 - 02:55 AM


Skin designed by .Simonz at Dysinnix.com