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Hiinst
post Sep 27 2008, 11:48 PM
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Okay... this is my idea for a skill...first time designing an entire skill so bear with me please.

name:???(suggestions very welcome)

"blight" strike
...throw a punch with a chance of "blighting" the target. (slow their balance recovery, lower their maximum health) probability is R/5 where R is your rank (1-5)

counter attack (requires "blight" strike rank 2)
...static. when an opponent misses with a melee attack have a chance of instantly responding with a random "blight" attack without losing balance. probability is R/5 where R is your rank (1-5)

"blight" kick (requires "blight" strike rank 1)
...kick with a chance of "blighting" the target. probability is R/5 where R is your rank (1-5)

precision strike (requires "blight" strike rank 2)
..."blight" attacks can be aimed at:
......specific body parts (rank 1)
......specific organs (rank 2)
......specific muscle groups (rank 3)
......specific nerve clusters (rank 4)
......kill points (rank 5)

rapid strike (requires "blight" strike rank 2)
...when you successfully hit an opponent with a "blight" attack have a chance of launching another random one. probability is R/5 where R is your rank (1-5)

"melee block" (requires counter strike rank 2)
...when an opponent launches a melee attack have a chance of blocking it. probability is R/6 where R is your rank (1-5)

"block strike" (requires counter strike rank 3 & "melee block" rank 2)
...when you successfully block a melee attack have a chance of launching a random blight attack. probability is R/5 where R is your rank (1-5)

focus strike (requires precision strike rank 2)
..."blight" strike using two fingers instead of fist increased accuracy + chance for secondary blight. probability is R/5 where R is your rank (1-5)

force strike (requires focus strike rank 2)
...focus strike without contact increased accuracy*2 + chance for third and fourth blight. probability for each is R/5 where R is your rank (1-5) (doesn't deal damage)

palm strike (requires "blight" strike rank 5)
..."blight" strike using palm instead of fist. additional chance to break target (broken arms etc.) probability is R/5 where R is your rank (1-5)

grip strike (requires palm strike rank 5 & force strike rank 5)
...grab body-part and attempt toblight all targetable points on that body-part.

each limb has 4 muscles each muscle has 6 nerve clusters and 1 kill point. if all kill points in a muscle are blighted to level 1 or greater that muscle is dead. if the total blight level of a muscle is greater than eight that muscle is dead. if all six nerve clusters are blighted to level 1 or greater that muscle is dead. if all four muscles in a limb are dead that limb is dead. the head has no muscles. instead it has two kill-points and 8 nerve clusters. the torso has 1 kill-point (heart) but over 8 muscles and 6 organs. each organ has 2 kill points and 4 nerve clusters.

if the torso is dead you are dead. if the head is dead you are dead.

ideas for improvement?


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Cubey
post Sep 28 2008, 01:17 AM
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What is the skill's flavour supposed to be? Martial arts, controlling the flow of life energy through the opponent's organism? Or maybe something paranormal?

I don't like this. All of the abilities revolve around a single shtick - to hit an opponent and "blight" them. And because all of them focus on improving a single action, that action is overpowered. Look at what you did - this skill's user has a 100% chance to perform double hits, an almost 100% evasion chance against enemy melee attacks, and counters hits he dodges OR blocks with more blight hits. And you can kill with a single punch to the torso killpoint.

Overall. Balance-wise, needs more work. A LOT of more work. Fluff-wise, this skill is too focused on a single thing. And I don't know how effective striking vitality points is when opponents use power armour and shielding.


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"Preacher always said to me, if you can't do something smart, you do something right."
Jayne Cobb, Serenity

"Believe in yourself. Not you, who believes in me. Not me, who believes in you. Believe in you, who believes in yourself!"
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Coracavo
post Sep 28 2008, 05:17 PM
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I like the overall idea, however the skilll as it stands now is far to overpowered. Like Cubey said you have a 100% chance to block enemies attacks then launch counter attacks.

I see similarities to this as to monks (or other classes) who concentrate on breaking limbs in other IRE games, however the skill needs more substance, you need to do more then just blight peoples limbs until they die. This looks good for a rough draft though, I think you should tone down how many 'blight points' you need to kill limbs, but also tone down all the abilities that let you dodge attacks then return fire with a double blight attack, or at least how often they can fire.

But good start, just 2 points:

More substance in the skill
Re-balance the 'Blight' attacks
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Hiinst
post Oct 4 2008, 12:38 PM
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quick notes:
1) I will try to re-balance.
2) maximum chance to block is 5/6.
3) there are only 11 abilities there. there will be more in the final thing.
4) currently this skill is almost entirely melee with no defense against non-melee attacks.
quite a few skills have instakill moves so... I think the one hit kill ability is a bit over-rated given the chance of being able to successfully acheive it.

I will try and improve upon this.


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Cubey
post Oct 4 2008, 04:34 PM
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1. I'm very happy to hear that.
2. That's still almost 100%. Everything above 50% is too much, and even 50% itself is a bit too much for an ability everyone (or at least everyone with the skill) can easily buy.
3. The problem is that all these abilities work with each other a bit too well. Almost all of them are either passive defenses or something that affects the basic blight strike or kick. It'd be better to introduce several blight strike type abilities, each doing a different affliction.
4. No defense on non-melee doesn't make the skill balanced. It just means it has a weak point against non-meleers but is still a killer at melee range.
Killer moves that don't have to reduce enemy HP to 0 to kill them aren't a bad thing. But yours looks too powerful for one single reason - if I attack the torso kill point (heart) with a precision strike, I kill the enemy in 1 hit. Or is it supposed to be different and the kill point description was just poorly phrased?

Good that you're willing to improve the skill. With work, it has potential.


--------------------
"Preacher always said to me, if you can't do something smart, you do something right."
Jayne Cobb, Serenity

"Believe in yourself. Not you, who believes in me. Not me, who believes in you. Believe in you, who believes in yourself!"
Kamina, Tengen Toppa Gurren Lagann

"It just isn't my style."
Adell, Disgaea 2
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Hiinst
post Oct 4 2008, 09:07 PM
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ok. reworking: rather than kill points meaning instant death-

vulnerability to blight:
entire body:1
leg:2
arm:3
muscles/organs:4
kill-points:6
Heart:8

so for every 1 hp your max health would be lowered by when blighting the body:
2hp would be lost when a leg is hit,
3 for an arm,
4 for a muscle/organ etc.
when your max health is 0 you are dead (obviously)
thus removed the danger of 1-hit instakill (unless, of course, blighting would lower their health to zero in one hit)

new ratio: 4 muscles per arm/leg + 6 muscles for torso + 1 kill-point per muscle + heart (no-head)

This post has been edited by Hiinst: Oct 4 2008, 09:08 PM


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