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I wanted to write this last night, but I didn't get a chance. The skill we will be discussing is a primary Priest skill for the Monk subtype. Monks will be both the martial artist type and the "guys in brown robes", up to the player (via skill choices) which way they go. This skill is the building of a "holy symbol" and is based off a skill idea given to me in a previous project.
Base ability: Construction, allows building of a Holy Symbol and adding pieces to it. Each rank increases the maximum strength of the symbol.
Level 1 powers: Basic, weaker, powers that can be added to a symbol.
Ex: Store spirit points, store mental points.
Level 2 powers: Slightly stronger powers.
Level 3 powers: Strongest powers.
Level 4 powers: Requires Celerity to use, above the normal powers.
Each power changes the look of the symbol, and are constructed into it (requires some amount of commodities). All powers should be put into groups, such as death/healing/etc, and to add a power your symbol must have at least one power of the same type at the lower level (IE to add a level 2 power it must have at least one level 1 power of the same type, to add a level 3 requires at least one level 2 power). Powers cannot be removed, the entire symbol must be destroyed (a command given via construct).
All powers will have "points" equal to their level, and your rank in construct determines how many points you can use (base of 3 points, one additional for each rank after), this limits the maximum number of powers you can put into a symbol at one time. There should be 1-2 level 3 powers (per category), 3-4 level 2 powers and 4-5 level 1 powers.
Note: The spirit and mental point storage are "neutral" powers and therefore are not requirements for any level 2 powers.
What we will be discussing are ideas for the different powers, and how the skill should be set up. I am leaning towards a branching skill (one branch for each category) with the base skill holding level 1 powers and maybe 1 level 2 power from each branch. Having branches makes it easier to balance with some of the other skills planned for this subtype.
Since Spirit Points (SP) have not been described yet, let me take a second to explain the basics of them. Spirit Points and Singularity Points are the same thing, only referred to differently depending on your skills. Priests use Spirit Points, in addition to mental points, for some of their skills and regenerate them at a constant rate. Singularity users tend to use Singularity Points far more, and faster, than Priests and regenerate them at a variable rate depending on their proximity to a Singularity Shrine (with near instant regeneration at First Link).
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Shortly after first contact, humans felt immensely compelled to call them "buggers", and Robert A. Heinlein books suffered a brief surge in popularity. - Karol Salieri, A Brief History of Human Culture - Or Lack Thereof
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