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> Brainstorming
Kunin
post Nov 29 2008, 08:07 PM
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A few weeks ago I mentioned a skill design I was working on to the IRC room, this led to a very productive brainstorming session and therefore I've decided to see if we can duplicate that result.

I will be in the IRC room at around 0500 GMT on the 1st (1400 KST) for anyone that would like to participate in a brainstorming session for at least one more skill. I haven't decided yet which one to work on, but I'll try to post here when I do. If it goes well I might do this more often, so here's your chance to be part of the design process and maybe get your ideas into Polaris!


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Shortly after first contact, humans felt immensely compelled to call them "buggers", and Robert A. Heinlein books suffered a brief surge in popularity.
- Karol Salieri, A Brief History of Human Culture - Or Lack Thereof
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Kunin
post Dec 1 2008, 01:17 AM
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I wanted to write this last night, but I didn't get a chance. The skill we will be discussing is a primary Priest skill for the Monk subtype. Monks will be both the martial artist type and the "guys in brown robes", up to the player (via skill choices) which way they go. This skill is the building of a "holy symbol" and is based off a skill idea given to me in a previous project.

Base ability: Construction, allows building of a Holy Symbol and adding pieces to it. Each rank increases the maximum strength of the symbol.

Level 1 powers: Basic, weaker, powers that can be added to a symbol.

Ex: Store spirit points, store mental points.

Level 2 powers: Slightly stronger powers.

Level 3 powers: Strongest powers.

Level 4 powers: Requires Celerity to use, above the normal powers.

Each power changes the look of the symbol, and are constructed into it (requires some amount of commodities). All powers should be put into groups, such as death/healing/etc, and to add a power your symbol must have at least one power of the same type at the lower level (IE to add a level 2 power it must have at least one level 1 power of the same type, to add a level 3 requires at least one level 2 power). Powers cannot be removed, the entire symbol must be destroyed (a command given via construct).

All powers will have "points" equal to their level, and your rank in construct determines how many points you can use (base of 3 points, one additional for each rank after), this limits the maximum number of powers you can put into a symbol at one time. There should be 1-2 level 3 powers (per category), 3-4 level 2 powers and 4-5 level 1 powers.

Note: The spirit and mental point storage are "neutral" powers and therefore are not requirements for any level 2 powers.

What we will be discussing are ideas for the different powers, and how the skill should be set up. I am leaning towards a branching skill (one branch for each category) with the base skill holding level 1 powers and maybe 1 level 2 power from each branch. Having branches makes it easier to balance with some of the other skills planned for this subtype.

Since Spirit Points (SP) have not been described yet, let me take a second to explain the basics of them. Spirit Points and Singularity Points are the same thing, only referred to differently depending on your skills. Priests use Spirit Points, in addition to mental points, for some of their skills and regenerate them at a constant rate. Singularity users tend to use Singularity Points far more, and faster, than Priests and regenerate them at a variable rate depending on their proximity to a Singularity Shrine (with near instant regeneration at First Link).


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Shortly after first contact, humans felt immensely compelled to call them "buggers", and Robert A. Heinlein books suffered a brief surge in popularity.
- Karol Salieri, A Brief History of Human Culture - Or Lack Thereof
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Kunin
post Dec 2 2008, 06:53 AM
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Here is what we have so far from the brainstorming session, feel free to make suggestions to fill in the holes. In the end each power that can be added to a focus will have a commodity cost, and of course we will need to work out the ranks and specific effects for them.

Of note, Level 4 powers are Celerity powers and therefore are "above" the normal abilities.

CHANNELING:

This skill involves constructing a spiritual focus and then channeling a variety of powers into it. Each power has a point value attached to it, depending on its strength, and the focus can contain a total of 8 points when the CONSTRUCT ability is maxed out (starts at 3).

CHANNEL < ability > [ < target > ]

Obviously all ability names are subject to change...and in fact probably will as long as we get suggestions!

Basic:

  • CONSTRUCT: build your spiritual focus/add powers to an existing focus
  • INVEST: invest your focus with spiritual energy, storing it for later use
  • RECALL: recover a lost focus (higher ranks means less eq recovery time)
  • FURY (Wrath Level 1): channel spiritual fury upon your victim, basic attack..holy damage? more ranks increases damage
  • DRAIN (Wrath Level 1): steal mana from an opponent and convert it into spiritual energy that is stored in your focus (at higher ranks stolen energy is also converted to mana)
  • LEECH (Wrath Level 1): Leech: Steal health from your opponent and give it to yourself (at higher ranks can be the stolen health can be targeted).
  • RADIANCE (Wrath Level 1): Your focus emits a flash of light that stuns any enemies in the room and gives confusion affliction
  • RELIEF (Succor Level 1): reduce your pain or the pain of another, a basic heal (higher ranks increases amount healed)
  • SOOTHE (Succor Level 1): Soothe the wounds caused by Warriors, reduces wounding damage (higher ranks increases amount reduced)
  • (Succor Level 1): a defense
  • (Succor Level 1): a defense
  • SANCTUM (Bastion Level 1): Declare the room as your Sanctum (higher ranks means more rooms can be claimed, up to 5)
  • IMBUE (Bastion Level 1): Imbue your Sanctum with basic healing energies
  • AWARENESS (Bastion Level 1): Know who enters/exits your Sanctum
  • RETURN (Bastion Level 1): Return instantly to your Sanctum


CHANNELING: Wrath

  • RAGE (Wrath Level 2): adds chance of Fury giving certain afflictions (higher ranks increases chance)
  • (Wrath Level 2): give spiritual afflictions
  • (Wrath Level 2): blackout
  • (Wrath Level 2):
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  • (Wrath Level 3):
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CHANNELING: Succor


  • CLEANSE (Succor Level 2): Remove a spiritual affliction
  • CURE (Succor Level 2): Cure basic physical ailments
  • SURRENDER (Succor Level 2): surrenders spirit points to boost the health of another
  • (Succor Level 2):
  • (Succor Level 2):
  • (Succor Level 2):
  • (Succor Level 3): Passive, randomly heals an affliction
  • (Succor Level 3): Active, randomly heals two afflictions
  • SPIRIT SHIELD (Succor Level 3): Creates a shield that reduces damage by half, and each shielding uses up a large amount of spiritual points.
  • (Succor Level 3):
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  • (Succor Level 4):
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CHANNELING: Bastion

  • SUMMON (Bastion Level 2): Summon a target
  • PORTAL (Bastion Level 2): Teleport to your focus
  • (Bastion Level 2):
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  • (Bastion Level 3):
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  • (Bastion Level 4):
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Shortly after first contact, humans felt immensely compelled to call them "buggers", and Robert A. Heinlein books suffered a brief surge in popularity.
- Karol Salieri, A Brief History of Human Culture - Or Lack Thereof
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Feli
post Dec 2 2008, 08:27 PM
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Cool, wish I could be there. I'll brainstorm and see if I come up with anything.

Also, it's pretty cool that I'm fairly sure where this idea came from biggrin.gif


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Tzekelkan
post Dec 4 2008, 10:54 PM
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Too bad "brainstorming" isn't going to be an actual skill in the game. I bet it'd be pretty awesome.

Oh, and unfortunately, the weekends aren't the days I can afford to come chat and maybe storm some brains with you guys. sad.gif


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