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> CounterStrike
Hiinst
post Sep 12 2009, 10:36 PM
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Counterstrike is essentially an upgraded form of evade/avoidance in which multiple abilities are learned. the Later abilities should include the ability to automatically counterattack when specific events occur. (though this should be a low probability to prevent endless chains of: "I dodge then attack you dodge then attack...repeat until someone gets bored enough to log off.)

CODE
~~~~~~~~~~~~[dive to ground]~~~~~~~~~~~~

Current Rank: 3 Max Rank: 3
Next Rank: 0% Lesson Cost: ???

Requirements: Recommended:
None None

Syntax: Passive

when attacked from another room have chance of
diving to the ground to avoid the attack.
Leaves you PRONE (Lying face down)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This post has been edited by Hiinst: Sep 12 2009, 10:39 PM


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Vidal
post Sep 12 2009, 11:28 PM
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QUOTE (Hiinst @ Sep 12 2009, 06:36 PM) *
Counterstrike is essentially an upgraded form of evade/avoidance in which multiple abilities are learned. the Later abilities should include the ability to automatically counterattack when specific events occur. (though this should be a low probability to prevent endless chains of: "I dodge then attack you dodge then attack...repeat until someone gets bored enough to log off.)

CODE
~~~~~~~~~~~~[dive to ground]~~~~~~~~~~~~

Current Rank: 3 Max Rank: 3
Next Rank: 0% Lesson Cost: ???

Requirements: Recommended:
None None

Syntax: Passive

when attacked from another room have chance of
diving to the ground to avoid the attack.
Leaves you PRONE (Lying face down)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Trigger?

This basically just cuts the self-made triggers down to one, instead of two.

So, instead of:

A flying womble comes flying at you from the WEST, kicking and screaming.
DUCK
*now prone*
STAND


It becomes:

A flying womble comes flying at you from the WEST, kicking and screaming.
*you auto-duck (?)*
*now prone*
STAND



Where DUCK and STAND are your commands.


Unless I misunderstood.


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QUOTE (Cubey @ Sep 12 2009, 12:22 PM) *
Let's not try to rationalize poor RPing.
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